ELECTRONIC sports (Esports) is a global phenomenon right now, and it is coming on its own from the gaming industry and could contribute to the growth of the Malaysian economy.
While the gaming industry alone had contributed US$100 mil (RM406.5 mil) in revenue to Malaysia in 2018, globally the industry is expected to garner compounded annual growth rate (CAGR) of 10.9% in 2018 to 2023, which will result in a market volume of 168 million video games by 2023.
Newzoo, a gaming and esports analytics and market research firm, in its latest 2020 Global Games Market Report highlighted the following:
The number of gamers worldwide is still on the rise and will exceed three billion by 2023. The global games market will generate revenues of US$159.3 bil in 2020, a 9.3% year-on-year (yoy) increase. Markets in the Asia-Pacific region will generate US$78.4 bil in 2020, up 9.3% yoy, accounting for almost half of all global game revenues. In 2019 Malaysia ranked 21 in the global games market, netting total game revenues of US$633 mil, with more than 90% revenues generated from mobile games. Malaysians spent approximately US$673 mil on video games last year.
Of the 20.1 million gamers in Malaysia, 87% spent at least some of their money on in-game virtual items in the past six months. Thus, Malaysia is considered as one of the largest gaming markets in Southeast Asia.
While the gaming industry is already a multi-billion-dollar industry, the esports industry on the other hand is approaching a billion-dollar industry with a revenue of US$957.5 mil in 2019 and a forecasted revenue of US$950.3 mil this year.
Macpie limit up on Monday?? TECHNINIER Sdn Bhd, a leading mobile social gaming and e-sports platform provider Mobile gaming is a US$68.5 billion global business, and investors are buying in. https://techcrunch.com/2019/08/22/mobile-gaming-mints-money/
"The company, together with Techninier Sdn Bhd, is at various stages of discussion with several international and local enterprises for sponsorship deals concerning the eventual collaboration between the company and Techninier Sdn Bhd for eSukan.gg.
Banker hasn’t run yet. So Monday morning will still can up about 10-20% before big plunge. For son , I think can ignore as it is an unfilial son.useless....
U guys who speculate about mother price plunging aren't thinking with logic obviously. If you are the Macpie boss, you want as many people as possible to convert the warrant to mother. The exercise price is free funds to the company. Therefore they will maintain the fat premium for a few months at least to capture the exercise funds
before dataprep created history by gaining over 1000% in 2 months, i would have said this kind of goreng sure one day show.....but now i dunno already.....everything is possible....lol
Congratulation all XOX supporter. Another 30% ESOS which potentially make total number of share to 5.1Billion units. 5.1 Billions you know, the one ended with B. Or 5100million units of shares and keep talking about the historical high profit of RM 5.7 mil (with fake unrealized gain).
Why is the 0.065 Bid Q so huge today? A lot of players plan to buy, good support like what the cybertropers said? and Why is the 0.070 Sell Q so small? A lot of players eat up the Q? WRONG...
Operation put a big block at 0.065 for few weeks to make sure that NO RETAILS can get the the 0.065 tickets as they wanted to fix the price at 0.070. So that the new ESOS price can be fixed around ~0.63sen or lower (10% Discount from the average price, which is around 7sen). They want retails to buy at 0.07 or higher. After finish the 0.070 Q, they will put more tickets at 0.07 again and repeat.
After getting the new ESOS, they will release some HOA, LOA, MOU or any kind of rubbish collaboration news between their rotten companies. Then they will put a big block at 0.075 (make sure all their tickets are Q in front of retails tickets). And make the 0.07 Q small enough for them to sell with news. So those who bought at 0.07 now, have to sell back at max 0.07 (lose broker fee, but most of the retails dream that operator will push higher than 0.07, so they wait). From time to time, the 0.07 will be finished and eat into 0.075 which are all their tickets, but no way they will push higher.
In short, retail can only buy at 0.07 now, and after ESOS, they can only sell at 0.07, if you insist to trying your luck, maybe you buy now, then can start to Q from now until next month..
Warning sudah bagi, even give the details on how they operate, and still ppl talking about chart la, this la, that la.. XOX bought macpie cheap cheap and now already gain 40% la 50% la etc. Did XOX sell any of the Macpie tickets to get CASH? NO, the operator gang heavily bought into the Macpie shares at lower price, then now they want to use XOX money to buy those tickets from them at ridiculously higher price.
Let me tell you another operator secret. Did you realized that why are all the "small" counters (MACPIE, NEXION, CHEETAH and etc) which has news related to XOX fly like no tomorrow but XOX not flying?? Because XOX is the FOCUS counter, meaning they will keep issuing ESOS, SIS, Private Placement, Right Issue to XOX to bring in cash to the company. Then will sell those cheap tickets to the public hands at only 5%-10% gains (example, ESOS at 6.3sen, then sell at 7-7.5sen). Then they will take their cash to go buy Macpie, Nexion, Cheetah (those attached counters) at LOW price. Then at the end, they will use the XOX's cash to goreng up those attached counters until crazy price and buy the expensive tickets from their hands to ENCASH. Explain until like this still cannot understand how they manipulate all the counters??
Yes, if you want a goreng counters, go buy those ATTACHED COUNTERS, NOT the focused on like XOX. However, no body know which is the attach counter before they announced the news. Once they announced the news about which counter is having "relationship" with XOX, the attach counter's share price already 3x or 4x folds high, and you still dare to buy? Of course, at the end, XOX will use up all their cash to buy from the operators at high price.
Go to the list again of what company they owned, you will see that those FOCUSED counters share price keep going down after each SIS/ESOS/PP, but those attached counters keep going up after BIG news announced.
Those who already realized and escaped, thanks me later. Those stubborn one, all the best to you. To the cybertroopers, sorry that I disclose all your tactics, but don worry, there are still plenty of fish for you to catch.
Number one, you are right. of anyone going for the stocks related to what number one mentioned, be prepared to lose. Not easy to outsmart them. At least it's good to be prewarned. I myself also try avoid these counters unless l take position to hit and run.
Mother from 0.20 up to max 0.59 nearly 200%, son from 0.06 up to max 0.175 nearly 200% too. Monday what show you want? Jus wait and see , no body will know except trader.
To convert to mother share..just pay 16 cents per unit. Kalau u beli at 12 cents..u dapat mother share at 28 cents..kayaaaa
ShareWorks Sdn. Bhd. Registration No. 199101019611 (229948-U) No. 2-1, Jalan Sri Hartamas 8 Sri Hartamas, 50480 Kuala Lumpur Wilayah Persekutuan Kuala Lumpur Malaysia Tel : +603 6201 1120 Fax: +603 6201 3121
Ini Macpie -wa , Friday I in out ,in out few time , mother Move a lot ,son no move , something wrong with Macpie , earn few thousand I didn’t cabut , end up become loss a bit , I cut loss Cabut
Du jangan pandai pandai ask ppl convert , Macpie awaitng to plunge , not believe ,wait n see
This book is the result of the author's many years of experience and observation throughout his 26 years in the stockbroking industry. It was written for general public to learn to invest based on facts and not on fantasies or hearsay....
abc123_2020
390 posts
Posted by abc123_2020 > 2021-03-19 21:34 | Report Abuse
ELECTRONIC sports (Esports) is a global phenomenon right now, and it is coming on its own from the gaming industry and could contribute to the growth of the Malaysian economy.
While the gaming industry alone had contributed US$100 mil (RM406.5 mil) in revenue to Malaysia in 2018, globally the industry is expected to garner compounded annual growth rate (CAGR) of 10.9% in 2018 to 2023, which will result in a market volume of 168 million video games by 2023.
Newzoo, a gaming and esports analytics and market research firm, in its latest 2020 Global Games Market Report highlighted the following:
The number of gamers worldwide is still on the rise and will exceed three billion by 2023.
The global games market will generate revenues of US$159.3 bil in 2020, a 9.3% year-on-year (yoy) increase.
Markets in the Asia-Pacific region will generate US$78.4 bil in 2020, up 9.3% yoy, accounting for almost half of all global game revenues.
In 2019 Malaysia ranked 21 in the global games market, netting total game revenues of US$633 mil, with more than 90% revenues generated from mobile games. Malaysians spent approximately US$673 mil on video games last year.
Of the 20.1 million gamers in Malaysia, 87% spent at least some of their money on in-game virtual items in the past six months. Thus, Malaysia is considered as one of the largest gaming markets in Southeast Asia.
While the gaming industry is already a multi-billion-dollar industry, the esports industry on the other hand is approaching a billion-dollar industry with a revenue of US$957.5 mil in 2019 and a forecasted revenue of US$950.3 mil this year.